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The Latest RPG News
Friday - May 16, 2008![]() | Mythos - Max Schaefer interview @ Horned's Dungeon PC: Single- & Multi-Player RPG) | Posted by Lydias @ 12:14 - Top ![]() |
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Mythos Guru points to an interview with Flagship's Max Schaefer in English at German site Horned's Dungeon:
Clicky to read the whole interview!
Will Mythos get a fifth race after or before launch? And when “yes” – can you tell us something about the new race?
Max Schaefer: Mythos will get a new race, probably after launch. Actually, if things go as planned, there will be many more races and classes as we go forward. We are not yet ready to reveal any details, though.
Will Mythos get new classes?
Max Schaefer: See above. There will be new classes! Our development process has us always working on what the game needs most at the time. When we evaluate the game and think the most important thing is a new class, that is what will be worked on.
Clicky to read the whole interview!
Source: Mythos Guru
![]() | Two Worlds - Dev Blog @ 1UP PC: Single- & Multi-Player RPG) | Posted by Lydias @ 12:10 - Top ![]() |
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The latest Dev blog for Two worlds over at 1UP looks at both the original Two Worlds and forward to The Temptation:
Read more Here
"The Temptation" 411
The spiritual element will play an important role in "The Temptation" - various orders of monks and, of course, elves bring their own special brand of spirituality and magic to Antaloor. Lots of magical items will turn up and you will be able to use most of these items. However, you will still need to have enough experience to be able to use these magical items properly.
An example of one of these items is the Magic Orb. You will have to visit the various orders of monks and get information out of them any way you can, because those priests (who can be a little eccentric at times?) are as tight as clams when it comes to parting with information!
Read more Here
Source: 1UP
![]() | Overlord: Raising Hell - Trailer @ ShackNews PS3: Single-Player RPG) | Posted by Lydias @ 11:51 - Top ![]() |
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![]() | BioWare: Ray Muzyka interview @ IGN Posted by Lydias @ 11:27 - Top ![]() |
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IGN have a video interview with additional text in which Ray Muzyka discusses Mass Effect, Dragon Age and more:
Watch and read Here There's also a new Mass Effect PC trailer to view.
"Dragon Age has been in development for a while," said Muzyka. "Part of that is BioWare's attention to quality and detail and making this rich universe that you want to be part of. Dragon Age is in BioWare's sweet spot; it's the ultimate fantasy-adventure. It's going to appeal to the fans of Baldur's Gate and Neverwinter Nights and it's sort of the next generation of that…We haven't talked about it recently because we're just building up to something hopefully in the near future…I was just playing it last week and it's pretty damn cool."
Watch and read Here There's also a new Mass Effect PC trailer to view.
Source: IGN
![]() | Fallout 3 - New Team Diary by Adam Adamowicz PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:21 - Top ![]() |
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The official Fallout 3 site has been updated with an Art Dev Diary by Adam Adamowicz called Conceptual Design:
Read the rest and see some concept shots Here
I’m Adam and it’s my job to design for Fallout 3. Establishing the big picture for the Fallout universe as a pictorial diary, was my first task. Myself and the rest of the team poured over the lore, related our experiences playing the original, and researched everything 50’s we felt enhanced the drama, black comedy, and rich vintage sci fi that make this a truly unique game. At the end of these jams, as I liked to think of our discussions and debates, I did my best to put on paper what we had reached as a consensus. For my part, I like to feel I initially brought to the table a design sensibility that also favored ridiculous rocket flanged nuclear powered automobiles, and martini swilling characters who fight mutated horrors without scuffing their sharkskin suits. When the dust clears, I hope what you see is a mutated beast stamped indelibly with its inimitable origins. Whew.
Read the rest and see some concept shots Here
Source: Fallout 3
![]() | Sacred - Linux Version on the way @ RPG Codex PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:59 - Top ![]() |
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RPG Codex report that:
Read the details Here
There's a Linux port on the way for action RPG Sacred.
"Linux Game Publishing has announced a Linux port of "Sacred Gold," an action role-playing game first published for Windows three years ago. The U.K.-based game publisher plans to ship the title in August of this year, priced at 27 GBP (~ $50).
Read the details Here
Source: RPG Codex
![]() | Mount & Blade: Preview @ GameBanshee PC: Single-Player RPG) | Posted by Lydias @ 10:49 - Top ![]() |
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GameBanshee have published a four-page preview based on the most recent beta build of Taleworlds’ Mount & Blade:
Read the full preview Here
I've seen many attempts to quickly describe Mount & Blade. It has been said that the game looks like an interpretation of Dungeons & Dragons from someone who never played D&D, it has been called Pirates! in a medieval setting, and, most aptly, a mix of Pirates!/Elite with role-playing mechanics.
In other words, it's a very unique independent game, having started out as an experiment to bring an oft-ignored mounted combat component into the realm of gaming, and ending up as a massive freelancer game with RPG elements and plenty of things to do.
Read the full preview Here
Source: GameBanshee
![]() | Numen: Contest of Heroes Peek #4 @ RPG Vault PC: Single-Player RPG) | Posted by Lydias @ 16:18 - Top ![]() |
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the latest peek into Numen: Contest of Heroes at RPG Vault with Ales Ulm the Lead Designer focuses on Side Quests and Interaction with NPCs:
Read the rest of the piece Here
The world of role-playing games has its own commonly known and respected rules. Killing a monster will usually get you experience points or even some nice loot. A fireplace is where you are safe and can rest to regain your strength and health. A chest located deep in an ancient dungeon holds a nice weapon, armor or some other useful item, perhaps even an artifact. Red bottles are what keep you alive during difficult fights. And non-player characters NPCs? They give you quests... or at least some sort of hints.
Side quests involve more than killing a given number of monsters. You will gather shells, look for broken teeth that sand worms leave in their victims, get to the base of Hephaestus' mechanical beings, or raise spirits in dungeons.
Read the rest of the piece Here
Source: RPG Vault
![]() | Mount & Blade: New Screens @ Worthplaying PC: Single-Player RPG) | Posted by Lydias @ 16:14 - Top ![]() |
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![]() | Two Worlds - £600 Bill for BitTorrent download? @ PcPro PC: Single- & Multi-Player RPG) | Posted by Lydias @ 15:28 - Top ![]() |
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PCPro reports on a very large bill:
Read the full story Here
A London legal firm is demanding in excess of £600 from people who it claims are guilty of downloading a single game from a file-sharing service.
Legal firm Davenport Lyons sent the demand to one PC Pro reader, after claiming it had "forensic computer analysis" that shows he downloaded the game Two Worlds using BitTorrent. Davenport Lyons is acting on the behalf of German games distributor Zuxxez, which last year employed the firm to target file sharers.
Read the full story Here
Source: PcPro
![]() | VtM: Bloodlines - Unofficial v5.3 Patch PC: Single-Player RPG) | Posted by Lydias @ 15:21 - Top ![]() |
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v5.3 of VtM: Bloodlines is now available over at The Patches Scrolls. This is the change log:
Get the patch Here
+Tweaked new stealth rules and made rating visible at Tawni's place.
+Made first person view melee fighting possible, thanks to Offkorn.
+Restored plus conditions for hg firearms, computer and dodge books.
+Made braid raise perception and improved Fu Syndicate test timing.
Fixed blood return and purge and added xp for hacking freezer code.
Removed warehouse bum before cutscene and made tubes not sellable.
Added some idle expressions to Gimble and Jack during the tutorial.
Fixed minor dialogue bugs, a Dane computer issue and version info.
Restored Jeanette scene for females and Larry's quest for everyone.
Prevented surplus CD quest email and corrected Maria dress detail.
Fixed Beckett's scholarship bonus and Pearl item, thanks to MooCHa.
Removed Tzimisce creation burning death and an Empire door handle.
Fixed occasion of Yukie not getting her sword and minor map issues.
Corrected looping conversation and look-through duct at warehouse.
Restored beach house inspection and changed Eldritch Prodigy bonus.
Corrected wrong newspaper icons and restored valve and oven icons.
Replaced sky at the Ocean House hotel to get rid of oversized moon.
Get the patch Here
Source: The Patches Scrolls
![]() | Overlord: Raising Hell - CVG turn to the dark side PS3: Single-Player RPG) | Posted by Lydias @ 12:59 - Top ![]() |
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CVG have a rather slight preview of Overlord: Raising Hell for the PS3:
Read the rest of the preview Here
This is about the kind of folklore evil that involves slaughtering sheep for no reason other than you can, destroying peasant farms on a whim and commanding minions with a lisp to make Gollum point and laugh. Oh the fun.
Overlord is about comedy evil, light and fluffy evil. The kind of black humour that makes you laugh with guilt and a slight tingling of shame. There's a British heart lurking underneath it all, with a very English charm about it.
Read the rest of the preview Here
Source: CVG
![]() | Fable 2 - Preview @ TVG Xbox 360: Single-Player RPG) | Posted by Lydias @ 12:43 - Top ![]() |
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TVG is the latest site to weigh in with a preview of Lionhead's Fable 2:
Read the rest Here
The one-button combat of Fable 2 has been one key concern for core gamers since it was announced months ago. The idea that Lionhead would undermine its latest masterpiece with a dull hack 'n' slash combat mechanic seemed like a ludicrous idea - and sent shivers down our spines here at TVG. At Showcase however, it became apparent that there shouldn't be too much cause for alarm, with the revelation that combat will evolve and stack, as players spend XP on upgrading the three main areas of combat: swords, guns, and magic. Each of the three are linked to one of the controller's face buttons, and at first, a hack 'n' slash swing of the sword is indeed the only move that the hero can pull off. The implementation of time in Fable 2 is an important one, and it's something that's also linked to combat. As time goes on, and more and more XP is spent on the three trees of combat, the hero essentially becomes ever more masterful, opening up a range of fighting techniques that are stacked on the individual buttons.
Read the rest Here
Source: TVG
![]() | Neverwinter Nights 2: Mysteries of Westgate - Preview @ IGN PC: Single- & Multi-Player RPG) | Posted by Lydias @ 12:12 - Top ![]() |
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IGN have a preview of June release NWN2 expansion, Mysteries of Westgate:
You can jump into the module with one of your favorite pre-existing character, and your equipment and powers will be entirely intact. However, the encounters are built for a character starting out at level 8. You can select a pre-built character, or roll up a new one, who will be provided with the appropriate gear. There are three companions in Mysteries of Westgate. The first you'll meet is Rinara, a former member of the Night Mask, an underground organization linked to the cursed mask. She drives away a hostile dwarf before offering to tag along. Up next is your tank, Mantides. He's a fallen paladin hanging around in The Black Eye, a tavern that will serve as your party's base for the first section of the game. At the Temple of the Lantharites in the Arena District, you'll encounter the cleric Charissa for some much-needed healing.
Source: IGN
![]() | Drakensang: New trailer @ Drakensang.de PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:30 - Top ![]() |
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Drakensang.de has a new Drakensang trailer from a recent German convention. The text is in German but there's gameplay footage to watch.
Source: RPG Watch
![]() | Fable 2 - Box Art revealed Xbox 360: Single-Player RPG) | Posted by Lydias @ 10:26 - Top ![]() |
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![]() | Fable 2 - A couple of Previews Xbox 360: Single-Player RPG) | Posted by Lydias @ 13:00 - Top ![]() |
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More previews for Fable 2 stemming from the Microsoft Spring Showcase, this time from IGN:
and GameSpot
At the start, you can only mash the buttons. Tapping X gives you some fairly standard sword swipes. But you can add flourishes once you've earned some experience. These have multiple tiers, which are executed by holding the X button down longer. You can also unlock rhythm attacks so you're no longer just mashing a button, but pulling off killer combos with style. You can put blocking on the X button or add context-sensitive attacks that allow you to fight like a swashbuckler. You'll have similar levels of upgrades for ranged and magic attacks. You can unlock a "stream of features" for each button, according to Molyneux.
and GameSpot
The designer began by letting us know that Lionhead Studios has finally reached the point where the development team has stopped adding features to the game. Now, the team is focusing on fixing bugs and adding polish. This was evident in the game's visuals: since we were seeing an early version of the game, the graphics seemed a bit choppy in certain spots, but those rough patches were overshadowed by hitch-free moments which led us to believe that the game will wind up looking really good. The art style is very similar to that of the previous game, but now, cities and outdoor environments look far more detailed and vibrant.
![]() | Dungeon Hero - First Look and Interview @ VideoGamer.com PC: Single- & Multi-Player RPG) | Posted by Lydias @ 12:59 - Top ![]() |
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VideoGamer.com have posted both a First Look at Dungeon Hero:
and an Interview with Firefly's co-founder Simon Bradbury:
Bradbury's dungeon is an altogether different beast. You still play a muscle bound sword wielding hero, but your surroundings, what Simon calls a "living, breathing world", are going to be unfamiliar to most fantasy fans. Our walk through begins in the middle of a level about a third of the way through the game. We're underground in Gold Star City, home of the goblins you've come to help. These goblins are at war with the Red Eye goblin faction, and you can see the effects of battle everywhere you look. Corpses lay strewn about. Soldiers are busy sharpening knives. We see a Goblin surgeon sawing off an unfortunate soul's leg. Stretcher bearers come rushing in with the wounded. There's work to be done, but it looks like Firefly is already approaching that "living, breathing world" ideal it's aiming for. We're promised countless lines of dialogue and more goblins running about showing the player exactly what they get up too in their daily lives. There will even be off duty goblins playing guitar and reciting witty poetry.
and an Interview with Firefly's co-founder Simon Bradbury:
VideoGamer.com: Will there be any online features?
SB: It's not something we want to do right from the outset partly because of the nature of, right well we're moving to console, we're moving to action game. If we had tried to say and what's more we're going to produce a kick ass two player online game, that's probably shooting too high first time around. Whereas the game itself plays very well and a little bit more old school arcadey side by side, watch this kind of thing. If we get it right it'll be goblin ping pong, smacking them around and a fun feel to it. We'd rather focus in on getting the combat right, getting the living breathing world right and getting that simpler side by side right.
Source: VideoGamer.com
![]() | Avernum 5 - Four stars @ RPG Watch PC: Single-Player RPG) | Posted by Lydias @ 12:47 - Top ![]() |
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RPG Watch have penned a generally favourable review of Spiderweb's Avernum 5:
Read the review in full Here
The biggest issue for returning players might be fatigue – have they seen all this before? The answer really depends on what you expect – yes, the graphical and UI improvements are “only” incremental and, yes, most of the mechanics are familiar but I think that devalues the work Spiderweb has put into the story, the encounters and the Battle Disciplines. Remember the grand, classic roleplaying adventures before the current crop of 20-30 hour cinematic action games that dominate the genre? Spiderweb is the only company still regularly producing those and Avernum V is a worthy addition. Check out the generous demo.
Read the review in full Here
Source: RPG Watch
![]() | Neverwinter Nights 2: Mysteries of Westgate - More Previews PC: Single- & Multi-Player RPG) | Posted by Lydias @ 12:04 - Top ![]() |
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Three more previews form the recent press showing of NWN2 Adventure Pack, the Mysteries of Westgate today. First we have Thieves Guild.net:
then a short piece from Just RPG:
and finally NWN Podcast, with a special edition:
Quite simply, this a must have for NWN2 fans. This is an extremely polished and superbly crafted adventure, and the attention to detail is simply astounding. The game draws you in from the start and doesn't want to let go. I had a hard time tearing myself away from it, it's THAT good. I simply can't find anything to criticize, except perhaps that I wish it was longer.
When asked what they were proudest of with Mysteries of Westgate, Alan Miranda replied that "City Adventures are tough to do. The team likes this one." The Ossian development team can take a well deserved collective bow: they NAILED this one. Be patient folks, this is worth the wait. You are in for a real treat.
then a short piece from Just RPG:
Speaking of passion, it was definitely in evidence by the Ossian attendees. Along with Alan was Russ Davis. We knew that both were avid RPG enthusiasts by their exuberance in discussing MoW and its features – and that both were very proud of their creation.
In closing, I’d like to say that I’m definitely looking forward to a review version of the game. I have great confidence that it will get a good mark from JustRPG!
and finally NWN Podcast, with a special edition:
We interrupt the podcast schedule to bring to you this special news bulletin.
Atari and the Neverwinter Nights Podcast sent our very own, Michele aka Liso66, to Los Angeles for a special press event surrounding Mysteries of Westgate.
She interviewed Alan Miranda, CEO of Ossian Studios , and Russ aka Tiberius on the spot! Michele was teased by a few hours of playing MoW and tells us how she did. Check out new screen shots below.
![]() | Fallout 3 - 500 endings @ Dark Zero PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:14 - Top ![]() |
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Dark Zero have been looking at a piece in this months Game Informer:
Read the rest of the news Here
I have a confession; I like to see all possible endings to games if I can. As a result I usually try and keep lot of different saves to try see these endings without having to replay huge section of particular games. However, I think I have now run into a problem.
Actually, I know I have a problem as Bethesda have revealed in the latest issue of Game Informer they currently have 500 unique endings planned for Fallout 3, with the final cutscene of the game having a huge amount of variations depending on what you do over the course of the game.
Read the rest of the news Here
Source: Dark Zero
![]() | Numen: Contest of Heroes - New Screens @ Official Site PC: Single-Player RPG) | Posted by Lydias @ 10:50 - Top ![]() |
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Head over to the official Numen: Contest of Heroes site and check out the new tribes and brigands screenies in the Game Gallery
Source: Akella
![]() | Fable 2 - A Preview and an Interview @ CVG Xbox 360: Single-Player RPG) | Posted by Lydias @ 10:43 - Top ![]() |
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Following up from yesterday's leaked Fable 2 screens, CVG has both a Preview of the game:
and an Interview with Peter Molyneux:
It looks really great, and could take a lot of the pain and work out of the RPG questing. The other thing that has more of an effect on the narrative, notes Molyneux, are character emotions, which are back in the sequel via a radial menu on the left bumper. To demonstrate, our boy hero farts on a town guard, who instantly gifts us with +13 hatred.
and an Interview with Peter Molyneux:
The scale of Fable 2's world is huge compared to the first game. We're sick of mentioning it, but the first thing that came to mind was the jump to GTA IV's Liberty City...
Molyneux: The first thing we did was to mock up the whole world because it was so ambitious, and there are three levels to that ambition. In a way it is a little bit like GTA IV in that they just say "Hey, here's your city, we're not going to point out there's a special thing here and a special thing there", and we're doing very much the same thing with our entire world.
Every region that we've got has got this idea of having this flow-through, which is that breadcrumb trail that you saw, the story that's there. And I love that feeling, as an RPG gamer, that I can find that little secret that no one else has found.
Source: CVG
![]() | Mass Effect - Ray Muzyka interviews PC: Single-Player RPG) | Posted by Lydias @ 10:37 - Top ![]() |
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There are two interviews up with Bioware CEO Ray Muzyka. The first with CVG looks at the game, future content updates and leaps forward to the sonic RPG:
and the other with PC Gamer at Games Radar focuses more on the recent copy protection issues:
DLC - any plans for more after Sky?
Muzyka: Oh yeah, we have big plans for post-release content with the franchise for both Xbox 360 and PC. We haven't released any details on that yet but it's something we want to actively support.
So no hints on when the next lot will come?
Muzyka: You know, it's all about the quality. We want to make sure it's a really great experience; and we also want to do different things, we like experimenting and trying different things for post-release content.
We did a lot of post-release content with Neverwinter Nights, we're planning to do more on Dragon Age in the future as well and Mass Effect and other products we have in development.
We just want to make sure we're satisfying what the fans want first, so often it's good to get their feedback and say, "What kinds of things would really be exciting to you?", and how can we put those in the game.
and the other with PC Gamer at Games Radar focuses more on the recent copy protection issues:
PCG: There’s been a lot of talk about the DRM that was announced for Mass Effect PC and for SPORE - obviously, the original scheme has been changed. Whose original idea was the every-10-days authentication, and whose idea was it to change that? What happened?
RM: Well, you know, with the DRM, we’re making sure we can deliver a great experience to our fans, and also trying to make sure that the teams that work for three years or more on our games, hundreds of people, actually get their work into the hands of people who pay for the content. That’s really important to us. We have a great community, and we really trust them, so it’s disturbing when you see people outside that community that don’t trust us back, and then don’t buy the content.
I think the original idea... we were very much in an exploratory mode when the rumor about this started up, and I think we listened to the feedback. That’s one thing we do very, very ardently at BioWare - we care a lot about the fans, we care about the community feedback, and we respond to it. We saw the results. We’re basically making sure that it’s a good experience for fans: they don’t have to put the disc in the drive, they can install it on multiple machines, and it’s going to be a one-time authentication thing. Basically, it’s easy to use.
![]() | Neverwinter Nights 2: Mysteries of Westgate - Interview @ GameSpy PC: Single- & Multi-Player RPG) | Posted by Lydias @ 16:08 - Top ![]() |
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Ossian Studios' CEO Alan Miranda spoke to GameSpy about the "adventure pack" for Atari's Neverwinter Nights 2. "Mysteries of Westgate due in June:
Clicky to read more of the interview!
GameSpy: How did you come to work on Mysteries of Westgate?
Miranda: Well, after we released Darkness over Daggerford for Neverwinter Nights Atari approached us in August of 2006. It didn't take much convincing to show them that Ossian could easily replicate our success with Neverwinter Nights 2. We started coming up with ideas for where to set our next game and eventually settled on the city of Westgate, which is possibly the most infamous city in the Forgotten Realms.
Clicky to read more of the interview!
Source: Gamespy
![]() | Sacred 2 - Q and A #2 @ GamePro PC: Single- & Multi-Player RPG) | Posted by Lydias @ 16:04 - Top ![]() |
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GamePro have posted the second part of their Sacred 2 Q and A session with Daniel Dumont, Heiko tom Felde, and Jens Eischeid of Ascaron Entertainment:
Read the rest of the interview Here
GamePro: Can you elaborate on the story of Sacred 2?
AE: For aeons, The Creator has been designing worlds. He populated each of these worlds with an intelligent race to ensure he would be worshipped. Since the beginning of time, the Seraphim and their leaders - the Archangels - have been by his side to assist him. And thus the cycle remained in harmony, until the Archangels took it upon themselves to forge their own world. They siphoned the ethereal creative energy without The Creator's knowledge and used it to forge their own planetary creation, placing several intelligent races upon it. Each of these races were given the freedom to pursue their own goals. The Archangels named this world Ancaria.
Read the rest of the interview Here
Source: GamePro
![]() | Fable 2 - Leaked Screens @ CVG Xbox 360: Single-Player RPG) | Posted by Lydias @ 16:01 - Top ![]() |
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![]() | Neverwinter Nights 2: Mysteries of Westgate - Spotlight #10 PC: Single- & Multi-Player RPG) | Posted by Lydias @ 13:03 - Top ![]() |
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Over at the NWN2 Forums, the latest Mysteries of Westgate Spotlight shines on the Church of Lathander's attempts to destroy The Night Masks:
You can read more Here
Throughout the two decades of the Night Masks’ brutal reign of terror over Westgate, there have been few concerted efforts to stop them. And such should not come as a surprise, for anything that even hinted at breaking their stranglehold on the city would be swiftly and efficiently quashed; the Masks are nothing if not brutal. To be sure, there are several organizations within the city that might at first glance be good candidates to come to the defense of the city’s beleaguered merchants. The church of Lathander is centered close to the grand arena in the magnificent cathedral known as the Morningstar Haven. The church of Ilmater also has a strong presence in the city, though in keeping with its clergy’s mantra of suffering, it has no quarters as grand or plush as the Lathanderites. Sadly, even combined, for the two groups often act together in the same harmony as the two deities they represent, they have not the forces to counter the insidious threat posed by the followers of the Faceless.
You can read more Here
Source: NWN2 Forums
![]() | Mythos - A Gallery of screens @ Ten Ton Hammer PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:46 - Top ![]() |
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Ten Ton Hammer have posted a whole gallery of Mythos screens and concept art. Check it all out Here
Source: Ten Ton Hammer















